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This allows you to barrage, if you choose, up to 2 Fireballs in a round at Lvl 13, a devastating alpha strike. You are an Eldritch knight, so get dirty. NOTE: Remember it allows you to cast multiple spells a turn. Potentially very powerful for Eldritch Knights, as it allows for the casting of multiple spells per round. Use wisely to get out of tight spots, finish off enemies or double-and-triple cast. I use it liberally at lower levels, as the amount of HP gained is very noticeable.
TELEPORTAL ELDRITCH ACADEMY UPDATE
Update #1 Second Wind is always handy to have. If you have a healer, coordinate with himher for best timing. If you are at low levels, use it to survive. If your party is alright with short-resting alot, prepare for synergy with the damage-lowering cantrip used in the build. Use second wind when around 70-80% of your total hitpoints when solo or when you reach 40HP. While you can theoretically dish out large numbers with a Great Weapon, I found that the reroll, while handy, does not substitute for the added resiliency of Defensive Style. Update #1 Especiall at lower levels, the inherent +1 AC has saved my fighter's butt a couple of times. Search around - there is math available on the viability. If you die - the party will feel the hurt much more. In my opinion, getting less hit is what you want. NOTE: There seems to be some discussion over the viability of Defense over others. Or Great Weapon Fighting if you favor a melee-heavy build. Choose Defense for the +1 AC (it WILL save your ass). If you wish to min-max, go with DEX and WIS to aid you with saving throws.
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I like playing a charming, bad-ass magical knight. NOTE I personally favor Charisma because of the added RP options and skills it allows. While INT is not generally required for this build to shine, there are some situations in which you will want a high int score to get the most out of the Arcana Skill and dispel checks for enemy spells. We wield steel - and we wield magic.įeast on a beer, some wine, or if all else fails, some water and be sure to examine my treatise in all detail.ĬON & STR (15 required for heaviest armor) & INT Stratagem Eldrica a treatise on magical tankingīullhorne Knight by Cheshfire on DeviantartĬlad in armor and wielding mighty weapons while also adept at casting spells, we hail from a most elite cadre of fighters.Īs equally dedicated to the art of war as to the art of magic, schooled in abjuration and evocation, we are as adept at blasting and pummeling our opposition as we are as shielding ourselves and, to a lesser extent, our allies on any given battlefield.Įpitomes of battlefield prowess and arcane might, we are the Eldritch Knights. This is a work in progress - but open for discussion. I could try to give the features ratings but that would probably alter the original guide so i'll just leave it as it is for now. Personal Note: Since the guide was saved as a notepad file, all the color ratings are now lost. As originally published by Chameleon-X on the Wizards of the Coast message boards
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